Structs
/structs54
A 5X game in the Cosmos 🎮 #GameFirst
Another great day of coding. Love days where you leave the codebase with it feeling just a little cleaner.
Consensus Engine is getting dialed in.
Middleware is taking shape.
UI/UX getting tweaked.
Consensus Engine is getting dialed in.
Middleware is taking shape.
UI/UX getting tweaked.
Code I'm writing today is feels completely unhinged 😂 I love my job
You can either source energy from the markets or take matters into your own hands and generate it from $alpha
ok, I'm a member, I can not cast in this cool future game's channel.
Trying to figure out this new Membership thing here on fc. This feels like an annoying change so far...
Sneak peak at a new Struct
wow the game is hard, but really cool so far. Lost 4 games in a row, but slowly getting there
Fully /onchain-gaming. This testnet is a huge step forward
https://www.playstructs.com/post/structstestenet-99-on-chain-battle-mechanics
https://www.playstructs.com/post/structstestenet-99-on-chain-battle-mechanics
Struct units are divided into two main categories: Fleet and Planetary.
Fleet units are mobile, used for space combat and raids, while planetary units are stationary, focused on defense and resource production.
https://www.watt.wiki/Struct-Types-1eb821d9650640f6ad8120c501770f1f
Fleet units are mobile, used for space combat and raids, while planetary units are stationary, focused on defense and resource production.
https://www.watt.wiki/Struct-Types-1eb821d9650640f6ad8120c501770f1f
Jerry's Lawn Care is the structstestnet-97 champ, generating 101.657megawatts ⚡️
Will a guild break the gigawatt barrier in testnet 99?
Will a guild break the gigawatt barrier in testnet 99?
Couple changes coming to the Structs testnet today
https://github.com/playstructs/structsd/compare/v0.3.0-beta...v0.4.0-beta
https://github.com/playstructs/structsd/compare/v0.3.0-beta...v0.4.0-beta
Certainly haven’t squashed em all but I’d say the code is ready for deployment tomorrow. Just going to spend the night tweaking Struct stats for gameplay pace
Ugh, it was a stupid bug. But a dead bug is a good bug
Ngl, bug hunting today sucked
We're working on some battle damaged models this week
Squashing bugs all weekend 🐜 Pre-launch testing almost complete!
Raid mechanics done! Couple days of focused testing and then testnet later this week!
Finishing up Raid win conditions today 🤩
Movement done, now onto Raid win conditions.
Looking to start testnet launch coordination this week!
https://discord.gg/HN9xgSr3fy
Looking to start testnet launch coordination this week!
https://discord.gg/HN9xgSr3fy
Who wore it better
Space cookie keeps your planet protected
Let’s keep those blinkies coming
Awww ya, that’s good blinky 🤩