/grid

/grid160

enhance the grid. live now https://grid.management/

The grid has been initialized!!

Ty to all who play tested.

As a small token of appreciation we airdropped a token to everyone who added pixels to the grid, followed the channel, and minted.

next version coming tomorrow! follow /garden-

https://zora.co/collect/zora:0xef3083c2c8288098e34c49911ae6628e7e35fe1b/1
Just minted for one cent. Holy shit.
some mega updates to the grid.

- you can now draw multiple pixels at a time!!!
- significant improvements on pan/zoom reliability + speed.
- optimizations on mobile UX.
- minting now increase the grid by 20 pixels.

Ty to all who have ben drawing and providing feedback. check it out. the grid is live: grid.management
some *major* performance upgrades just hit the grid thanks to @jonbo.

- pinch to zoom/panning are much more optimized, particularly on mobile.
- pixel selection zips

lots more to go but starting to feel like the video game surface we want this to be. ty to all sharing feedback
https://warpcast.com/jonbo/0xe29c5760
work in progress
pro tip #3 for /grid. All Warpcast users have a daily allotment of 100 pixels. These pixels regenerate every 24 hours but don't stack. so use them freely!
Pro tip #2. You can tap on any pixel in the grid and get a deep link to their Warpcast profile.
Pro tip. Grid is designed to be a PWA. Just add to home screen.
TY for all the drawing and minting!!

any feedback on any aspect of /grid? or questions?

this is very much a work in progress.
the grid is alive!!! TY all who are minting and drawing!!
new thing!

- A riff experiment for Warpcast.
- We created a live surface for drawing that all Warpcast users can add pixels to.
- It starts small (1x1) and gets bigger with every mint.

we’re live: https://www.grid.management
//grid
Working on a new thing with @jonbo that involves Warpcast and pixels. follow /grid channel for updates