14937
sgt_slaughtermelon

@sgt-sl8termelon #14937

cult classic cryptoartist linktr.ee/sgt_slaughtermelon
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So here's a couple examples of what would've been raw materials for Inaccessible Worlds projects: crossing glitched hex ROM savestates with other games - saving the results in pixel-accurate location and then setting up algorithmic combiners to make art.

Was it a good idea? IDK - I still like it.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/310723f9-ae2e-4b31-072e-18e999b70900/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/4ad06755-c742-4193-0c76-76d032457c00/original
From a less famous project I did in southwestern print conceptual colors and animation.

Mackazona Roadside Print 02
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/b3daa9fa-dacb-480c-94ac-74bd86c5be00/original
Lowkey I wish it was more normalized for ordinary guys to wear just a little eyeliner. 🤷🏻‍♂️
Some rare callback ghouls from Lucky Ghouls - who recognizes these two?
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/e6428f53-4e95-40b5-0267-63ded24c3300/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/1e9f0fbd-694d-499a-a477-8b9e4b04b300/original
From February 2023 - the Lost Levels sequel to Inaccessible Worlds trailer. I feel like I dropped all this in really off-seasons of NFT art, but what can you do?

The first trailer used Ninja Gaiden running with glitched hex code, this one featured GI Joe for NES captures using the same method.
Reverse-engineering Sim Gangsta.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/12ffe2b8-e417-42f6-d227-c7af98421800/original
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From 3 years ago - the launch of my romglitch style series, Inaccessible Worlds.
Name the best movie you’ve ever seen about friendship.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/3ff8dfe6-61c9-478e-2dc0-d4bab6b69400/original
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We made a custom larger-scale isometric vaporstation to match the Windows95 install screens one for the workstation95.xyz site.
I haven't talked a lot about technique - but a big part of the IANGAC method was turning MacPaint patterns into Photoshop patterns so that I could simulate old Mac art. Bill Atkinson created both MacPaint and HyperCard so it was kind of a dual tribute.

I used the pattern brush in photoshop at low res and then scaled up for final renderings.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/85cdceb7-a709-4ff3-c2d8-1a56a9dd3300/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/b2b3cd4d-4862-47b8-430c-883ecafea200/original
So far I'm not really blown away by how artists earn money on Zora's new thing. I could sell some of the coin, but that's not really in the spirit of what I want to do.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/45da8560-2210-4104-558d-779e79d7ed00/original