235128
Blockheim

@blockheim #235128

๐ŸŸฃ ๐Ÿ‘ฉโ€๐Ÿ’ป๐Ÿ“•๐Ÿถ
5082 Follower 496 Following
๐ŸŽฎ Just scored 16896 points on 2048 in the Farcade!
๐ŸŽฎ Just scored 33 points on Tower Blocks in the Farcade!
"hmm this is a hmm this is a hmm this is a hmm this is a hmm this is a hmm this is a hmm this is a hmm this is a hmm this is a hmm this is a hmm"
If I yoink 96 times a day for 18 days I can get to #1
Used to be obsessed with this game as a kid. Is there a frame out there that does this?
Great frames so far! thought I'd share a few tips to help those looking to improve the experience or looking to get started. Long thread

1. Progress/Activity Indicators: Use them after a user takes an action to indicate that something is going on. Here is a quick recap of a few examples
Here is a list of designers to follow. Will keep updating it throughout the week.
If youโ€™re working on frames v2 get some feedback from these folks to get something โœจ out there

https://warpcast.com/blockheim/pack/Designers-05wv4z https://warpcast.com/blockheim/pack/Designers-05wv4z
Evaluating aspect ratios for Frames V2 preview:

The current 1.91:1 standard doesnโ€™t meet all buildersโ€™ needs, so weโ€™re considering 5:4 or 3:2 as alternatives ๐Ÿ–ผ๏ธ.

Screenshot of the variants is attached. Let us know which works best for your use case๐Ÿ‘‡
2024-11-06 - Virtual Reality and Augmented Reality
220 points

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This is a test bounty, there are no winners. thanks for playing

$1 USDC

Deadline 10/31/2024
@bountybot
What are some of the most interesting frames you interacted with? What was annoying about it?
how the new figma ui looks and feels like
/Memes
Today, we design with excalidraw ๐Ÿซก
/Design
@six brought to my attention that /feedback channel is low key underrated.
So here is the first call to join the channel and share what you're working on to get feedback

Link to join (will be available for a limited time)

And a gentle reminder to keep the feedback constructive

https://warpcast.com/~/channel/feedback/join?inviteCode=ctVshKzzeRjUyLPLRhQQJA
Hereโ€™s a quick behind-the-scenes summary of all these variations and how we arrived at the final design.

We went through 3 phases in this process:

โœจPhase 1โœจ
Main priority was updating channel labels (low risk, as we could always revert to this version if Phase 2 didnโ€™t work out).

We tested a few variations throughout the week and ultimately decided that chips were the best option. During this process made minor adjustments to dark mode colors and said goodbye display names (and emojis)
/Design
we're having a party inside figma
/Design
We ate croissants before and after
summary of my diet this week