15896
Metageist

@metageist #15896

Digital artist creating mixed reality sculptures, installations and experiences. Exhibited in London, Paris, NY and Miami. Collector, curator and conduit.
337 Follower 509 Following
You can collect new concept art on @rodeodotclub . This piece is being reworked in VR this week. A new animated Superrare 1/1 coming up.
The marketing team really knocked it out the park with this one.

Collect a wearable art gallery that contains a whole 15 piece group show... here:
https://www.transient.xyz/stacks/anonybox-revamp-2
Thanks to the new collectors of Anonybox. That's 33 sold so far. I'm adding the 9 extra art files to your tokens now. Then 5 more coming next week! I've seen them all and they're amazing!! Just 0.02eth on @base

You can support a group show with 12 artists by collecting an Anonybox ERC7160 here. https://www.transient.xyz/stacks/anonybox-revamp-2
If you’d like to support multiple artists at once with under $50 of ETH on @base please consider collecting this novel exhibition contained in a single experimental XR ERC7260 NFT on @transientlabs

https://www.transient.xyz/stacks/anonybox-revamp-2
I'm hosting a group show from inside a digital gallery that you can wear on your head! Anonybox Revamp showcases 12 wildly different digital artists! Available now on @transientlabs @base
https://www.transient.xyz/stacks/anonybox-revamp-2
Please check out Anonybox Revamp, an experiment that utilises the novel ERC7160 contract on @transientlabs! This collaborative 3D NFT evolves over time, contains it's own exhibition and has associated Augmented Reality face filters.

Twelve artists are uniting to subvert and upcycle an Amazon Prime delivery box. By transforming this symbol of corporate dominance into a playful tool for online anonymity, we showcase a decentralized, collaborative spirit inspired by creative rebellion.

The first 4 artists have been added to the box, and 8 more are on the way over the coming weeks. A "Boxcutter" contract on @splits automatically sends eth to @jaen.eth, @angietaylor, @bananakin and myself.

Mint here and I'll add the art files to your token in the coming days.
https://www.transient.xyz/stacks/revamp-first-batch
Please check out Anonybox Revamp, an experiment that utilises the novel ERC7160 contract on @transientlabs! This collaborative 3D NFT evolves over time, contains it's own exhibition and has associated Augmented Reality face filters.

Twelve artists are uniting to subvert and upcycle an Amazon Prime delivery box. By transforming this symbol of corporate dominance into a playful tool for online anonymity, we showcase a decentralized, collaborative spirit inspired by creative rebellion.

The first 4 artists have been added to the box, and 8 more are on the way over the coming weeks. A "Boxcutter" contract on @splits automatically sends eth to @jaen.eth, @angietaylor, @bananakin and myself.

Mint here and I'll add the art files to your token in the coming days.
https://www.transient.xyz/stacks/revamp-first-batch
Looking forward to joining the Monaverse XR hackathon and speaking at Edge Esmeralda in California next week! Picking up my #AppleVisionPro on the way!
After learning about ancient Aztec obsidian mirrors I couldn’t help but think we’re living in a time where we really are able to commune with non human entities through black portals. This new XR EJX cube medium is fascinating please check it out.

https://objkt.com/tokens/KT1H6jXeZppUf6kVp1JxBdFoCSjHb4jJZC6b/22
/Art
Working on a new brand. Loot will sell digitally augmented and technology themed apparel. A future focussed clothing brand which explores spatial/decentralised computing themes as well as AI and AR and Web3 activations and interactions.

Thoughts? Opinions? Would love some feedback.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/1724a2eb-c707-49a7-f4eb-813b6cc94500/original
One of my old digital puppet pieces has popped up on secondary. Sprite is the cute one. All recorded live in VR, no animation. Imagine I’m wearing a black morph suit in the background and moving the pieces around in real time. https://opensea.io/assets/ethereum/0x26dc256dc5832a7ea16693319b3ffd90d37f286e/4000010007
/Art
Drawing. God I love drawing. Need to do more of this in the coming months. This character is called Data Nosh. He’s a robot loosely inspired by Alotta Money’s CV robots and he eats your data.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/081b409d-9edb-4d9b-3164-a4a078416300/original
Today’s inspiration is brought to you by King Solomon’s ancient drill worm Shamir and a telly in a river!

What weird thing inspired you lately?
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/54aced20-1b2e-4219-f962-3f003d385400/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/3b55ad25-4848-4e41-6321-64956be0b100/original
/Art
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/82638a6f-56e6-4eea-4981-3354f51f2100/original
15896
Metageist
@metageist·07:45 05/05/2024
Behold this beautiful 3D .glb synth Shaman grail from Durk. Collected in July ‘22 after stumbling across the statue inside a VR island experience he’d built and talking him into minting it on @superrare for me!

https://superrare.com/0xb932a70a57673d89f4acffbe830e8ed7f75fb9e0/white-noise-15819
Some of my first AI experiments, minted in 2021. Humans who wear micro detritus and insect parts as camouflage to avoid a terrifying death. Part of a much broader world I’ve been developing for a board game about insect riders who battle in the undergrowth, called Thorax.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/a297b234-acce-4953-acc3-a5930908ad00/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/29d07850-14bd-4888-5ede-4e514ccbb400/original
I have a $RARE allowance! I’m learning! Show me your WIPs! I especially like Behind the Scenes pics when they’re literally photos of your monitor. Here’s one o mine that has been an a nightmare if I’m honest. But nearly done.

Frame by @compez.eth
Egression. My collab with James Fox who 3D printed my VR-made hand and portal sculpture and submerged them in resin and ink for this incredible macro photo. Sold at auction on @superrare for 4eth. Feb ‘21.

https://superrare.com/0xb932a70a57673d89f4acffbe830e8ed7f75fb9e0/egression-16408
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/ee680435-e743-4408-1a3e-1cf187795c00/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/09ca120c-71a1-4554-3ca5-d4cc5ee7e100/original
Hanging with the VR crew under my first insectoid audio sculpture The Aeth Hopper, the second ever 3D model minted on @SuperRare, and collected by Metapurse just a few weeks before the big Beeple story began to unfold and NFTs went to the moon.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/c413361c-79d4-43a3-32f8-946d8c0d9f00/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/849a9732-1d07-435f-1782-75faec69fe00/original
Neon Anemone. An early 3D sculpture mint seen here in VRChat on an excellent, ahead if the curve, immersive @superrare group show! Another example of a carnivorous digital creature trying to attract your attention by being all fancy like.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/c5dbd910-1487-4b62-ed34-8b22c461a000/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/3e71c601-10c9-43ef-b0e6-4a670727dd00/original
Superrare was a huge supporter of me in the early years. I was so proud of this editorial that was written almost 4 years ago! The Moongate was an early concept design for an AI driven AR delivery device with potentially insidious motives. I’ve been harping on about a destructive and distracting metaverse ever since.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/71789e92-82dc-4247-f0af-00642a92cc00/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/ded34369-094b-4b12-f6eb-1a2774c91e00/original
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/7dc9fa98-69f0-40d7-8ca8-13a92b621a00/original
374498
Jon Perkins
@humanzero·17:25 03/05/2024
I've got 967 $RARE left to tip today 👇

Quote this cast with your art and I'll tip my faves! Anything left will be considered for tomorrow's tip allocation 🫡
My first ever NFT purchase. Early 2020. By @fabianospeziari
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/f5fd3b8a-59f6-4364-1ad6-89f6aa3f8000/original
Quotecast your B&W art
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/39536834-2807-49ac-f2eb-52ab10847600/original
248339
rizzle
@rizzle·14:23 27/04/2024
quotecast your b&w art🥑🧘
What‘s the earliest example of glitch art? The Ambassadors gets my vote. iykyk
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/c07ef334-ca58-42a7-15e3-500577d41400/original
2 hours left on the auction for Quadrant. Current bid $690!

https://objkt.one/explore/curations/spatial-24-04-24
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/7b8ee68d-1f4b-43ca-acb3-600910c51100/original

/SPATIAL | objkt.one

Exhibition 24.04 - 01.05 , Tech Contemporary (Copenhagen) “I do not want to make a painting; I want to open up space, create a new dimension, tie in the cosmos, as it endlessly expands beyond the confining plane of the picture.” - Lucio Fontana, Manifiesto Blanco, 1947 /SPATIAL (“slash-spatial”) is an exhibition at a critical juncture - the moment where the narrative of art meets the rise of Spatial Computing. To mark this moment, fourteen leading 3D and VR artists reflect on Spatial Computing by reinterpreting seminal works by art’s original Spatialist, Lucio Fontana (1899 – 1968). /SPATIAL is a homage to Fontana and his revolutionary vision that art should transcend the canvas and meld with science and technology - a vision which echoes today in the rhetoric of Spatial Computing. Fontana's manifesto, penned in 1947, was a clear call for a new art form, one that would rupture the static surface of the canvas and venture into the dynamic realm of space. His series “Concetto Spaziale” (Spatial Concept) is emblematic of this vision, where the act of slashing the canvas was not one of destruction but an invitation to consider the infinite of the cosmos. Fontana's own words encapsulate this desire: “I do not want to make a painting; I want to open up space, create a new dimension, tie in the cosmos, as it endlessly expands beyond the confining plane of the picture.” Now, in the time of Spatial Computing, we witness this desire shift into the digital realm. Apple CEO Tim Cook characterizes the technology as a “paradigm shift,” allowing us to interact with computers more intuitively and immersively than ever before. The Vision Pro was proclaimed as "The first computer you look through, not at." It is Cook’s expression of the hope that we’ll metaphorically slash through the surface of our devices, through the barrier between the digital and the physical. Spatial Computing envisions an incision across realities much like Fontana's incisions across dimensions. Fontana foresaw the need for an art that resonates with the spirit of such a new age. He stated, “What is needed is a change in both essence and form. What is needed is the supersession of painting, sculpture, poetry, and music. It is necessary to have an art that is in greater harmony with the needs of the new spirit.” In /SPATIAL, fourteen artists engage with Fontana's legacy and this new spirit. All have selected works to reinterpret in the context of Spatial Computing and each artist's creation is a personal response. They translate Fontana's Spatial Concept into three-dimensional digital spaces where the boundaries between the virtual and the material are increasingly blurred. The resulting exhibition is based firmly in the Extended Reality (XR) file format of .glb, as the artists search for digital media that cuts across all opening dimensions. Together, the fourteen works highlight the leading-edge of cross-reality creation and act as a profound commentary on the digital incursion into our material existence. “Neon Garden (San Francisco)” by virtual reality artist Pearl Hyacinth takes its inspiration from Fontana’s “Structure in Neon for the 9th Milan Triennial at the Palazzo dell’Arte, Milan 1951”. Hyacinth scanned the statue in the San Francisco Botanical Garden flower conservatory, then took the scan into Gravity Sketch in VR and drew the curves - emulating the neon piece by Fontana. The Surrealist references of Hyacinth’s influences Remedios Varo and Leonora Carrington can be seen throughout the monumental .glb piece. While Hyacinth still works with paper and physical gallery spaces, like many of the /SPATIAL artists, she sees cyberspace “as permanently locked into her process.” Her works like Neon Garden (San Francisco) take objects from the physical world, transmute them, and imbue complex layers of digital meaning. A similarly multi-layered process can be found in “Sony Bravia with Sand Mound (After Fontana)” by Dev Harlan. Dev works in sculpture and digital media to engage with landscape, technology, and anthropogenic change. He uses photogrammetry to produce 3D models of found materials and objects. For the /SPATIAL piece, Harlan combines sand, stone, volcanic gravel, shredded PCB, and e-waste, then makes large virtual cuts in the surface of the 3D model. This directly references Lucio Fontana’s “Concetto Spaziale, Attese” - the screen becoming a contemporary corollary for the traditional canvas. While Fontana’s consistent language of the cut or laceration is interpreted as a rejection of traditional art forms, it also reveals the basic material properties of the art object. For Harlan, the cuts across the digital screen reveal the material properties of the screen as an artistic medium. After the illusory space of the surface has been disrupted, the screen is reduced to a technological artifact, containing metals and materials sourced from a global extractive supply chain. In “Earth Reversed,” Lauren Moffat also uses meticulous 3D scanning to sublime effect. The work reexamines Fontana’s ceramic pieces - and acts as a dialogue between the visionary futurism of Fontana and the advanced tools and media we perhaps take for granted today. To create Earth Reversed, Moffatt started with a 3D imprint of a linear space, a patch of mud which retained the tire marks, paw prints, and debris gained over time. To Moffat, these act as metaphorical repetitive slashes of time and nature into the “canvas” of the mud surface. Moffat then abstracts the imprint from its photorealistic original to twist and sculpt it into a geometry with no beginning or end. She projects a digitized version of the physical texture onto her sculpture using UV mapping tools. Her immersive work explores the paradoxical subjectivity of connected bodies and the indistinct boundaries between digital and organic life. Just as Spatial Computing opens up space to create a new dimension, Moffat’s work becomes an endless digital layer beyond the material plane. In Mattia Cuttini’s “Nothing to Lose”, we see an interpretation of Fontana's pioneering spirit, his place in Italian art history, and his innovative blending of art with materials and technology. Seeing Fontana's work at the Museo del Novecento in Milan resonated deeply with Cuttini. This firsthand experience of Fontana’s experimental approach, like the slashed canvases and the use of neon lighting, spoke to his own multimedia practice. Like Moffatt and Harlan, Cuttini uses a wide range of tools like photogrammetry to capture and transpose material objects into a 3D medium. In Nothing to Lose, Cuttini deconstructs and reinterprets Fontana’s iconic slashed canvases through a digital reverse-engineering process. He analyzes high-resolution photos of Fontana's original pieces using AI to extract the 3D forms and curves of the cuts and folds in the canvases to capture their underlying shapes and structures. Mattia aims to create a visual instruction manual deconstructing Fontana's conceptual artistic process, by doing that, better understand the spatial compositions Fontana created. In Alex Adkinson’s work “Spatial Concept: Render Shard”, the lacerations of Fontana’s Spatial Concept echo concepts of color, time, space, and material in ways that presaged our current digital age. Fontana’s iconic repetitive slashes and piercings become the key points of contact in Adkinson’s piece. The artist uses 3D scanning with photogrammetry tools and custom pipelines with neural radiance fields and techniques like Surface Aligned Gaussian Radiance Fields (SUGAR). Adkinson incorporates these scanned meshes into his digital environments, as well as his more minimal pieces like Spatial Concept: Render Shard. They become architectural forms which blend physical scan data with digital structure - and, like in Spatial Concept: Render Shard, often use subtle animation to immerse us further. While Adkinson animates Fontana’s slashes, Leah Smithson turns them in on themselves to become wormholes. Her work "Aperture I" brings Fontana's Concetto Spaziale: Natura 1967 together with her fascination with a newly discovered giant ring of galaxies, and is elevated by Smithson’s practice in using the human form. Four contorting and twisting bodies defy physics, culminating in a visual representation of piercing the veil of spacetime. For Smithson, perforation and slashes are a fitting representation of a door to infinity - they are of creation, not destruction. Aperture 1 becomes a visual exploration of the expansiveness of human potential within the sublime vastness of the universe, connected to the fundamental cycles of life, birth, death, and everything in between. Micah Alhadeff similarly uses the distortion of the human form in “Thorns”, referencing Fontana’s proclamation that he had “created an infinite dimension.” Alhadeff’s practice is firmly rooted in Glitch art, it uses a process of distortion and then reconstitution. He converts a 3D model into RAW data, modifies it, then converts it back towards the original. In Thorns, the human form is ripped apart using sonification and audio-editing effects. The figure reaches to the sky as it is glitched, slashed, and displaced, then digitally reassembled. For Alhadeff, the process explores ideas about fantasy and the digital body, and how technology invades and changes our primordial frequencies. The human form is abstracted further by Masbaco in his work “Dots.” Inspired by how Fontana used poetic and conceptual art to provide access to another space, Masbaco takes inspiration from Fontana's sculpture series Natura. For Masbaco, the horizontal gash in the Natura sculptures is the physical trace of a movement, implying the motion and energy of the art-making process while also suggesting the opening up of new areas where art can exist. Masbaco’s rendition of a human-like figure pulsates in a cloud of rubies and marble as a rhythmic recreation of a form, a volume, and a texture. Much like Alhadeff, sound is an essential component in Masbacos’s work. It marks moments of opening and closing, presence and absence. Pulsing sound and glitch movement are also important motifs for Fractilians in her work “Hyperlink Protectors.” The artist was fascinated by Fontana’s conception of his slashed canvases as portals or "doorways towards infinity." The idea strongly resonates with Fractillians’ own artistic philosophy of exploring the liminal spaces between order and chaos, the known and unknown. For Fractilians, Fontana's cuts into matter were the perfect embodiment of breaching those boundaries into new creative realms. In Hyperlink Protectors, Fractilians depicts a protector entity guarding the threshold of the portals Fontana opens up with his slashes. Inspired partly by her Venezuelan heritage, the artist’s digital mythology evokes a rich dreamscape with its own guardians protecting the doorways to the other side. Similarly “Incisions” by Alphacoded appears as a structure from another world. Inspired by the clean slashes of Fontana’s Concetto Spaziale, Attesa, and the perforations in his sculpture Pillola, Alphacoded reworks these motifs into a swirling, indefinable form. An interplay of sliced white blades concentrates around a pierced red oval shape in the middle, accentuating the artwork to create an actual dimension of space. This gives the viewer the impression of spatial tranquility, of cosmic rigor, but also of something ominous. A form with both brutality and simplicity. Like Alphacoded, Untitled, xyz senses something ominous in Fontana’s “Ambiente spaziale a luce nera” (1949) and “Natura” (1959–60), and reinterprets this unease in the work “Vital Sign.” For Untitled, xyz, the gashes in Natura reflect a somewhat cautionary window into an uncertain spatial future. Geometric artifacts of the new age are intentionally disfigured in an effort to evoke a human connection - a “vital sign,” according to the artist. Untitled, xyz was inspired to make Fontana’s incision into the 3D architectural elements he uses across his practice. In Vital Sign, weighty ancient columns are suspended in the virtual air, with melted edges and pixelated matter bearing the violent trace of the artist’s forceful manipulation. The work is simultaneously corporeal and astral. “Escultura Espacial” by Aura returns to Fontana’s Scultura Spaziale, as the artist works to reflect Fontana's morphology and textures. Aura is known for her work creating hallucinogenic environments by simulating fluids in space. In Escultura Espacial she focuses on shaping the body and texture of an organic form to explore Fontana’s volumes and the void-like jabs cut through it. Audio components punctuate moments of visual absence, and mark what Aura see’s as Fontana’s digital space-time - time that is not only filled visually, but also sonically. For her, the work creates “spaces that seem varied and flat, but in reality hold a cosmos of information from beyond.” Morteeza’s “Ethereal Edges” brings the artist’s preoccupation with the intricacies of human emotions. He translates Fontana’s search for balance between tangible form and intangible space into an undulated, knotted form which seems almost all too human. Twisted, deflated limbs seem to be mounted on a framework of industrial bars. In contrast to Fontana's interest in eliminating the artist's physical presence to draw attention to the natural phenomena surrounding, Morteeza's underscore the humanity of the creative process. Ethereal Edges serves as a reflection of the intricate relationship between man and the forces that shape our existence. Finally, for Metageist (Lee Mason), Fontana’s work prophetically heralds modern digital and spatial media. Therefore in “Quadrant”, Metageist takes this media to its fully abstracted conclusion - an utter rejection of prerequisites of art. Quadrant represents the infinite horizon that spreads out before us in the most minimal, technically achievable environment. Using only 38 kb of data, Metageist animates a simple quadrant through space to act as a third, and then a fourth, dimension in space and time. Constantly iterating with shapes, frames per second, and materials, the final piece is best viewed in VR, where you can stand “inside” a temporal digital space that reflects the HDRI of the environment in which it is displayed. The diversity and impact of all fourteen /SPATIAL works is a testament to the ongoing relevance of Fontana's vision. It is a reflection of our current technological zeitgeist and a critical consideration of the ways in which Spatial Computing can and will expand our understanding of art, digital media, and the material world. As .glb format artworks, these pieces expand into multiple virtual environments and dimensions, just as Fontana sought to expand art through the canvas into the cosmos. /SPATIAL celebrates art that is in harmony with the immersive spirit of our times. Damir First Bay Backner April 2024

objkt.one
Hand painting naked grifters in Procreate is my therapy. Thanks for the invitation @vipe, this guy is pure filth ngl
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/dabea996-f4ea-47bb-760c-24f5cddb7b00/original
This one was collected by none other than @alcrego thanks sir. I’ll make the T-shirt soon too!
15896
Metageist
@metageist·00:32 07/02/2024
There are less than two hours left on the auction for my 100% on-chain 1/1 Gloom. Currently 0.15eth thank you @basileus

https://foundation.app/@Metageist/rattlers/1
Placing phosphorescent chromatophores on an spacefaring seastar stowaway in a collab with @ogar
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/603a455d-c8df-4956-b46e-36f74da37e00/original
Join us in a couple of hours for a absolute banger of a show.
238564
niftytime
@niftytime.eth·16:52 18/04/2024
Stoked for the WIP today. Will tour the /SPATIAL exhibition curated by Bay Backner in Oncyber before we all jump into Nifty Island to play a brand new BTC Halving-themed game crafted by @metageist (complete with a bunch of prizes)

Everything will start in discord.gg/memeexplorers at 12 pm PT
Polygonomolies. Polygons missing from the skybox. Made in 2010 with my camera and photoshop and minted as ETH 1/1s in 2020 and still unsold.
https://i.imgur.com/aOSwap5.jpg
https://i.imgur.com/AZf7luM.jpg
One of my stranger old collages.
https://i.imgur.com/01e8wzh.jpg
We hosted a little digital art show in a cathedral the other day. Seen here are Rosannah Croft and Paul Kneen.
https://i.imgur.com/Rzco6hV.jpg
https://i.imgur.com/7AuwIyP.jpg