
Onchain Gaming
/onchain-gaming1800
Finally got around to this article. Good read and great work by @etovass
https://medium.com/@eto.vass.art/fully-on-chain-nft-game-the-technical-story-of-focm3-ec291a1b87ff
https://medium.com/@eto.vass.art/fully-on-chain-nft-game-the-technical-story-of-focm3-ec291a1b87ff
This is what gaming ecosystems should look like:
- multiplatform
- web2 logins
- marketplace
- smart accounts
- gasless transactions
- and much more to make it seamless
Games for a Living checks all the boxes ✅
powered by Openfort
- multiplatform
- web2 logins
- marketplace
- smart accounts
- gasless transactions
- and much more to make it seamless
Games for a Living checks all the boxes ✅
powered by Openfort
I'm tired of touching grass IRL, and I can't wait to touch PIXEL grass in /farville...
Build my dream farm and grow quirky crops. It's honest work, but way more fun than real farming! 🧑🌾
Build my dream farm and grow quirky crops. It's honest work, but way more fun than real farming! 🧑🌾
Study fully on chain games
What If Super Mario Bros. Was an Onchain Game?
🎮 Just scored 60 points on Tower Blocks in the Farcade!
leveled up in the /dot cartridge cult today!
just missed the elusive 1eth diamond by a single card... painnn
give it a shot by collecting all 256 colors here https://dot.fan/dcc
leveling up 10x's your odds of getting your art into card packs too
just missed the elusive 1eth diamond by a single card... painnn
give it a shot by collecting all 256 colors here https://dot.fan/dcc
leveling up 10x's your odds of getting your art into card packs too
Is it Lum the next goat?
This post by @loaf is must-read for anyone looking to create onchain economies for their game.
https://x.com/lordOfAFew/status/1844882363546992841?t=JoJTdh7wusthRp2oanU14Q&s=19
https://x.com/lordOfAFew/status/1844882363546992841?t=JoJTdh7wusthRp2oanU14Q&s=19
How can this be used in gaming? Perhaps copying successful strategies in a resource-gathering game?
cc @influence
cc @influence
3583
Interface
@interface·14:19 08/10/2024
Copy trading – our latest onchain discovery primitive.
Think of it as a retweet but for transactions: it enables you to see who copied whom, and navigate to the source of the original signal.
It a very simple yet powerful mechanism to distribute information. Today, we have launched it for swaps, but it can be used for any sort of transactions.
Here, we see how @rugdotfun 's $DOTTO has been gaining momentum over the past few days.
Think of it as a retweet but for transactions: it enables you to see who copied whom, and navigate to the source of the original signal.
It a very simple yet powerful mechanism to distribute information. Today, we have launched it for swaps, but it can be used for any sort of transactions.
Here, we see how @rugdotfun 's $DOTTO has been gaining momentum over the past few days.
Very bullish Fully Onchain Gaming (FOCGs). FOCGERs is a great podcasts and Grugs is building a great gaming studio. Great listen and collect.
Meet the FOCGER: Grug, Grug's Lair from FOCGERS
Meet the FOCGER: Grug, Grug's Lair from FOCGERS
A huge milestone for /structs today, we launched our testnet with the complete combat engine!
https://www.playstructs.com/post/structstestenet-99-on-chain-battle-mechanics
https://www.playstructs.com/post/structstestenet-99-on-chain-battle-mechanics
What is something onchain gaming can do TODAY that is either not possible with centralized cloud computing or even just slightly better?
(Note: Can be answered from the perspective of a developer or a player)
(Note: Can be answered from the perspective of a developer or a player)
If anyone is curious to know what it takes to build a somewhat complex onchain game, I wrote a high level post on how we built our game on @base. Some tools mentioned: @privy, @wevm, @coinbasewallet, Subsquid, @axelar-network, @squidrouter amongst others
https://paragraph.xyz/@yurinondual.eth/skybreach-game-technical-details
https://paragraph.xyz/@yurinondual.eth/skybreach-game-technical-details
12312
Paragraph
@paragraph·15:30 17/09/2024
Excited to share highlights from @yurinondual.eth's latest blog post about the development of "Skybreach Dungeons," a captivating mini-game. The post dives into the complexities of building on-chain games, including smart contracts, in-game economies, and innovative tools for a seamless experience.

Skybreach: Technical details powering onchain game on Base
Last week we launched a mini game called Skybreach Dungeons on Base. The game is part of a bigger game called Skybreach that is under development. While Dungeons might seem simple enough on the surface, it’s far from it, so I wanted to write down how we built it and with this also show what it takes to build somewhat complex onchain game these days. Smart ContractsIn the last year popularity of FOCG (Fully On Chain Games) increased dramatically, however when we started working on first drafts...
paragraph.xyz
Token is a leverage to your project, so no well designed token can save a dead game
You asked, we delivered. Skybreach Dungeons now has an easy mode. If you struggled to complete the medium didficulty, then try this one out and let us know how it feels. For others, we have plans for Hardcore mode don't worry 😅 Your Chunky can die in the hardcore mode, but the rewards will be worth it. No ETA yet for hardcore mode, but it's planned and the smart contract part is ready.
https://skybreach.app/dungeons/active
Also check out the dev digest here: https://warpcast.com/yurinondual/0xc54200a7
https://skybreach.app/dungeons/active
Also check out the dev digest here: https://warpcast.com/yurinondual/0xc54200a7
You can now battle with your village!
Select the resource you want to protect.
If someone steals the resource you aren't protecting, you lose it!
Go steal someone else's resources!
If they aren't protecting anything you have a 55% chance of stealing.
Select the resource you want to protect.
If someone steals the resource you aren't protecting, you lose it!
Go steal someone else's resources!
If they aren't protecting anything you have a 55% chance of stealing.
We used to Play2Earn, but in 2024, we Play2Die
https://x.com/LootSurvivor/status/1833600687219085428?t=rKw0xi-15XkjwO2QNrpnXg&s=19
https://x.com/LootSurvivor/status/1833600687219085428?t=rKw0xi-15XkjwO2QNrpnXg&s=19
I caught a Brett (worth 5 USDC)!
Let's play together! Check out this fun poke style game made by @bobbybob 🫡
Let's play together! Check out this fun poke style game made by @bobbybob 🫡

anyone else building up their dappmons?
the battle/game part is what I'm looking forward to.
the battle/game part is what I'm looking forward to.
Why does your on-chain game generate joy, love, and prosperity?
Come and try Skybreach Dungeons on @base. We would love to hear your feedback. Currently some mention that it's too difficult. It takes practice yes and it's punishing, but once you get familiar with the mechanics it gets much easier, but we might introduce Normal mode next week
https://skybreach.substack.com/p/skybreach-dungeons-open-alpha-release
https://skybreach.substack.com/p/skybreach-dungeons-open-alpha-release
Why does your on-chain game not suck?
In-game items stored onchain is cool.
In-game items rendered onchain is cooler.
In-game items rendered onchain is cooler.
Ether Orcs was so ahead of it's time
the constraint of onchain games is so beautiful because you are forced to do more with less
https://x.com/jalil_eth/status/1829229786688041448
https://x.com/jalil_eth/status/1829229786688041448
been obsessing over game streaks lately—especially the kind that are public, turning them into a status symbol and competition.
we recently added streaks to dot.fan + warpcast has channel streaks, and i’ve been hooked on the one from /basepaint before.
problem #1: latecomer dilemma
joining a streak leaderboard late? might as well not even try.
we added monthly streak challenges alongside the all-time leaderboard. new here? no worries—you’ll only have to wait a month max to take a shot at the top.
problem #2: broken streaks = instant demotivation
when i break a streak in an app, it kills my momentum.
i usually end up skipping a day or two—starting over just feels so discouraging. i once had a 150-day streak on basepaint and lost it—now there’s zero proof.
what if streak milestones earned you badges? hit 50, 100, 365 days, and you get a permanent badge on your profile. (pssst duolingo nailed this back in 2022)
what streaks are you chasing today? how do you keep people coming back for more?
we recently added streaks to dot.fan + warpcast has channel streaks, and i’ve been hooked on the one from /basepaint before.
problem #1: latecomer dilemma
joining a streak leaderboard late? might as well not even try.
we added monthly streak challenges alongside the all-time leaderboard. new here? no worries—you’ll only have to wait a month max to take a shot at the top.
problem #2: broken streaks = instant demotivation
when i break a streak in an app, it kills my momentum.
i usually end up skipping a day or two—starting over just feels so discouraging. i once had a 150-day streak on basepaint and lost it—now there’s zero proof.
what if streak milestones earned you badges? hit 50, 100, 365 days, and you get a permanent badge on your profile. (pssst duolingo nailed this back in 2022)
what streaks are you chasing today? how do you keep people coming back for more?
https://www.dappmon.xyz/
Found a new game that just launched, built using MUD by @lattice , @privy, and Coinbase smart wallet support. Tried it a few min, initially is an onchain clicker / tamagotchi? And then there's evolutions and fighting(?) that are time-locked.
Found a new game that just launched, built using MUD by @lattice , @privy, and Coinbase smart wallet support. Tried it a few min, initially is an onchain clicker / tamagotchi? And then there's evolutions and fighting(?) that are time-locked.
What past mistakes in Web3 game design should new games avoid?
Duper tournament is coming.
You should not fade it
You should not fade it
A quick rundown of how our upcoming rogue like dungeon crawler will work. Launching on @base very very soon
254128
YuriNondual(Mental Health Break)
@yurinondual.eth·22:20 22/08/2024
A quick rundown of how /skybreach Dungeons will operate. Soft launching on @base in coming weeks.
Each week 4 new dungeons are generated, each dungeon is live for 7 days.
Each dungeon config takes the seed from a smart contract that produces a unique but deterministic procedurally generated layout. And it takes 5 - 11 minutes to complete, but expect to die a lot until you learn the layout and learn how to kill each enemy effectively. The goal is to kill the boss, clearing the rooms with mobs along the way and gaining abilities.
Each dungeon has it's own onchain rewards config with 4 types of rewards:
1. Single claim dungeon completion reward (once per dungeon per user)
2. Recurring dungeon completion reward (each time you complete a dungeon) (Optional)
3. Leaderboard reward by playtime (top X fastest to finish this dungeon) - claimable once the dungeon ends (7 days)
4. Leaderboard reward by Total Score (based on score shards you collect killing the mobs) - claimable when dungeon ends (7 days).
Each week 4 new dungeons are generated, each dungeon is live for 7 days.
Each dungeon config takes the seed from a smart contract that produces a unique but deterministic procedurally generated layout. And it takes 5 - 11 minutes to complete, but expect to die a lot until you learn the layout and learn how to kill each enemy effectively. The goal is to kill the boss, clearing the rooms with mobs along the way and gaining abilities.
Each dungeon has it's own onchain rewards config with 4 types of rewards:
1. Single claim dungeon completion reward (once per dungeon per user)
2. Recurring dungeon completion reward (each time you complete a dungeon) (Optional)
3. Leaderboard reward by playtime (top X fastest to finish this dungeon) - claimable once the dungeon ends (7 days)
4. Leaderboard reward by Total Score (based on score shards you collect killing the mobs) - claimable when dungeon ends (7 days).
Got a preference?
212661
Abstrct
@abstrct·14:12 12/08/2024
Who’s heading to university and interested in web3 gaming?