
MUD
/mud118
mud.dev - a framework for building ambitious onchain applications
tons of good first issues to grab in MUD repo! https://github.com/latticexyz/mud/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
if you like space MMOs, modding, and want an excuse to try out MUD, I have good news
https://x.com/mud_dev/status/1834236841324855349
https://x.com/mud_dev/status/1834236841324855349
A little peek into some tricky cross-origin communication stuff we're doing to enable better observability for MUD apps: https://x.com/frolic/status/1833915569135108424
488
frolic
@frolic·09:58 07/08/2024
since MUD v2, a huge percentage of my engineering time is now spent on "how do we make this backwards compatible"
deep respect for teams like React for their work in easy upgrade paths
deep respect for teams like React for their work in easy upgrade paths
multiple namespace support has landed in MUD: https://github.com/latticexyz/mud/pull/2968
v2.1 release and announcement soon!
v2.1 release and announcement soon!
a more powerful successor to /mud's dev tools is coming sooooon
https://x.com/karooolis/status/1816850849886249241
https://x.com/karooolis/status/1816850849886249241
MUD config supports "shorthands" for defining things like tables.
This makes it easier for games that use the ECS pattern to define tables that only have one field.
This makes it easier for games that use the ECS pattern to define tables that only have one field.
we realized in MUD that creating a new project from an existing world using onchain data isn't as nice as it could be because the chain is still missing some data
specifically resource names, like tables and systems and namespaces, only exist inside resource IDs
specifically resource names, like tables and systems and namespaces, only exist inside resource IDs
_finally_ ditched all of the old MUD config code and compatibility layers! goodbye zod 👋
this clears the path towards expanding the config with support for multiple namespaces - stay tuned!
this clears the path towards expanding the config with support for multiple namespaces - stay tuned!
the MUD team is back from a short break and ready to rock!
next up is supporting multiple namespaces in your app, making it easier to build upon worlds
next up is supporting multiple namespaces in your app, making it easier to build upon worlds
488
frolic
@frolic·12:31 31/05/2024
the /mud team is hiring senior engineers!
we're making it wayyy easier to build onchain apps/games and there's a ton of fun stuff to work on
if that sounds interesting, let's chat!
we're making it wayyy easier to build onchain apps/games and there's a ton of fun stuff to work on
if that sounds interesting, let's chat!
A home for your worlds. https://warpcast.com/redstone/0x574dd364
498774
Redstone Chain
@redstone·17:07 01/05/2024
1/ 🔴🪨 Start your engines, because Redstone Mainnet is officially live! After a month-long Race to Mainnet, and almost a year of development, we are opening up our home for onchain worlds to game lovers and boundary-pushers across the Ethereum ecosystem.
https://lattice.xyz/blog/start-your-engines-redstone-live
https://lattice.xyz/blog/start-your-engines-redstone-live
Some exciting new MUD CLI in latest 2.0.7 release:
https://github.com/latticexyz/mud/blob/main/packages/cli/CHANGELOG.md
- Deploy a MUD world with an upgradeable world implementation
- Deploy a MUD world using an AWS KMS key signer
- Verify your MUD world with `mud verify`
https://github.com/latticexyz/mud/blob/main/packages/cli/CHANGELOG.md
- Deploy a MUD world with an upgradeable world implementation
- Deploy a MUD world using an AWS KMS key signer
- Verify your MUD world with `mud verify`
how much would you hate us if we changed field names from string to bytes32?
Emojimon tutorial is now up to date with MUD 2.0! https://mud.dev/guides/emojimon
MUD core dev call happening in ~30 mins! https://twitter.com/mud_dev/status/1768713342049243261
MUD now has viem actions for transaction queuing and observing writes, thanks to @tash-2s
https://github.com/latticexyz/mud/pull/2347
https://github.com/latticexyz/mud/pull/2347
If you're looking to make your first MUD contribution, here's an easy issue: https://github.com/latticexyz/mud/issues/2263
we're making a small breaking change to splice event for dynamic data fields in MUD to allow indexers more flexibility in how they store dynamic fields
https://github.com/latticexyz/mud/pull/2279
https://github.com/latticexyz/mud/pull/2279
488
frolic
@frolic·20:12 20/02/2024
a query API proposal for MUD: https://github.com/latticexyz/mud/issues/2272
spent the last couple weeks working on this with @alvarius and yonada and I think we've got something that we can scale super well to enable expressive, reactive queries for MUD clients
would love to know what you think!
spent the last couple weeks working on this with @alvarius and yonada and I think we've got something that we can scale super well to enable expressive, reactive queries for MUD clients
would love to know what you think!