MUD

/mud118

mud.dev - a framework for building ambitious onchain applications

if you like space MMOs, modding, and want an excuse to try out MUD, I have good news
https://x.com/mud_dev/status/1834236841324855349
/MUD
A little peek into some tricky cross-origin communication stuff we're doing to enable better observability for MUD apps: https://x.com/frolic/status/1833915569135108424
/MUD
488
frolic
@frolic·09:58 07/08/2024
since MUD v2, a huge percentage of my engineering time is now spent on "how do we make this backwards compatible"

deep respect for teams like React for their work in easy upgrade paths
/MUD
The @biomes team is building with MUD and they have a great example of how to use one of MUD’s core primitives: namespaces.
/MUD
MUD config supports "shorthands" for defining things like tables.

This makes it easier for games that use the ECS pattern to define tables that only have one field.
https://imagedelivery.net/BXluQx4ige9GuW0Ia56BHw/2efb86ba-4b6c-490b-3944-08d2e4c31c00/original
/MUD
we realized in MUD that creating a new project from an existing world using onchain data isn't as nice as it could be because the chain is still missing some data

specifically resource names, like tables and systems and namespaces, only exist inside resource IDs
/MUD
_finally_ ditched all of the old MUD config code and compatibility layers! goodbye zod 👋

this clears the path towards expanding the config with support for multiple namespaces - stay tuned!
/MUD
the MUD team is back from a short break and ready to rock!

next up is supporting multiple namespaces in your app, making it easier to build upon worlds
/MUD
488
frolic
@frolic·12:31 31/05/2024
the /mud team is hiring senior engineers!

we're making it wayyy easier to build onchain apps/games and there's a ton of fun stuff to work on

if that sounds interesting, let's chat!
/MUD
498774
Redstone Chain
@redstone·17:07 01/05/2024
1/ 🔴🪨 Start your engines, because Redstone Mainnet is officially live! After a month-long Race to Mainnet, and almost a year of development, we are opening up our home for onchain worlds to game lovers and boundary-pushers across the Ethereum ecosystem.
https://lattice.xyz/blog/start-your-engines-redstone-live
/MUD
Some exciting new MUD CLI in latest 2.0.7 release:
https://github.com/latticexyz/mud/blob/main/packages/cli/CHANGELOG.md
- Deploy a MUD world with an upgradeable world implementation
- Deploy a MUD world using an AWS KMS key signer
- Verify your MUD world with `mud verify`
/MUD
how much would you hate us if we changed field names from string to bytes32?
/MUD
a thing the MUD team did early on is open up our core devs Discord channel to the public, for better visibility into our process and work

makes me happy to be building in public and open source!

shoutout to @juicebox's Peel team for the inspiration
/MUD
working on a new MUD intro - what do you think?
https://i.imgur.com/3ioO4zv.jpg
/MUD
we're making a small breaking change to splice event for dynamic data fields in MUD to allow indexers more flexibility in how they store dynamic fields
https://github.com/latticexyz/mud/pull/2279
/MUD
488
frolic
@frolic·20:12 20/02/2024
a query API proposal for MUD: https://github.com/latticexyz/mud/issues/2272

spent the last couple weeks working on this with @alvarius and yonada and I think we've got something that we can scale super well to enable expressive, reactive queries for MUD clients

would love to know what you think!
/MUD